Say hello to LumenEars

A headband with two round, full-color screens that play living characters, react to how you move, and let you play games with your friends — no app, no account, no screen to crowd around.

Join the waitlist Back this project Meet the characters $40,000 goal · 30-day campaign Est. delivery Jun 2027 · ships to the US Built in Irvine, CA

$40,000

Funding goal

30 days

Campaign length

8

Worlds at launch

$189

Lowest hardware tier

All or nothing. This project will only be funded if it reaches its goal by the campaign deadline.

What it is

Ears that come alive

LumenEars is a wearable headband with two round, full-color displays where classic ears would be. Instead of a static shape, each ear is a little window: characters walk, blink, and play across them in real time.

The ears react to you. Tilt your head, shake it, or turn around and the scene answers. Point your phone browser at the headband and you have a controller — no app store, nothing to install — for switching worlds and starting games with friends wearing theirs.

  • Two round, high-resolution screens with a real-time animation engine
  • 8 animated backgrounds and characters included at launch
  • Motion-reactive: tilt, shake and head tracking
  • Rechargeable LiPo battery over USB-C
  • New worlds and features arrive over WiFi after you get it
The LumenEars headband: two round, full-color screens on a light blue band, each showing animated characters against a starfield.

Two screens, one headband

Each ear is a full-color display running a real-time animation engine.

Characters & worlds

Everyone gets a whole cast

Eight animated backgrounds and characters ship on day one. Each one is hand-animated to run on the ears, with its own world behind it.

A rogue fox character with a dagger and cape, standing on moonlit rooftops.

World: Moonlit Rooftops

Mood: Swashbuckling


Struts the tiles at night, cape catching the wind as you turn your head.

The Rogue Fox

Rooftop adventurer

A green-haired mermaid character drifting through a sunken blue seascape.

World: Sunken Kingdom

Mood: Dreamlike


Drifts past ruined arches; her hair and the current follow your movement.

The Coral Mermaid

Deep-water wanderer

A small blue-violet dragon with galaxy-patterned wings in flight.

World: Nebula Skies

Mood: Cosmic


Wings full of stars. Shake your head and she banks into the clouds.

The Starlit Dragon

Night-sky flyer

A small crowned elephant in a jeweled cape, walking through a bamboo forest.

World: Bamboo Grove

Mood: Regal & gentle


Crowned and unhurried, she ambles through the green with you.

The Royal Elephant

Grove sovereign

8 Animated Backgrounds and Characters: Lightspeed, a hyperspace tunnel; Fireworks, colorful glowing trails; and Stars at Night, a fun space theme.
Backgrounds included at launch — Lightspeed (hyperspace tunnel), Fireworks (colorful glowing trails) and Stars at Night (a fun space theme), plus the full character cast.
Play together

The line just became the fun part

Forty minutes deep in a queue that hasn't moved. Everyone's staring at their phone. Start a round on your ears instead.

You're the only one who can't see the screen

The ears face outward. Whoever is wearing them is the one person in the group who has no idea what's on them — which is exactly the game. Your friends see the word. You get the guesses. Everyone else in the queue watches.

Because it's a headband and not a phone, nobody has to hold anything, hand a device around, or crowd over a phone screen.

Your phone is the buzzer

The controller opens in your phone browser — nothing to install and no account. Pass rounds, keep score and pick the next game from wherever you're standing.

Friends' ears join in

Everyone wearing a pair can play together, which is why the Duo Pack and the Workshop 5-Pack exist.

More games ahead…

The party-games side of the project is in active development, and games arrive over WiFi after your ears do — so the set you get on day one isn't the set you keep.

How it works

Simple to wear. Easy to play.

Everything runs on the headband. Your phone is just the remote.

Wireless controller

Open your phone browser and you are connected. Nothing to install, no account, no app store — switch worlds, start games, change settings.

Motion-reactive

Built-in motion sensing picks up tilt, shake and head tracking, so the characters answer the way you move instead of looping the same clip.

Rechargeable

A protected LiPo cell charges over standard USB-C. No proprietary dock, no batteries to hunt down mid-day.

Tech specs

  • Displays — Two round high-resolution screens.
  • Processor — Powerful and efficient.
  • Graphics — Real-time animation engine.
  • Motion — Built-in motion sensing.
  • Power — Rechargeable battery.
Details unlocking soon…

Some specs and features are revealed as we get closer. New worlds, features and surprises unlock as we grow.

Why back now

The launch is the best moment

This is the best price this will ever be

Launch tiers are the cheapest LumenEars will ever be.

It grows after you get it

New worlds, shows and features arrive over WiFi.

Join a community of fans

Share creations, discover secrets, and be part of the adventure.

Rewards

Pick your tier

Every hardware tier ships with the full launch cast and every stretch goal we unlock. Estimated delivery June 2027.

Pledging opens with the campaign. Join the waitlist and we'll send you the link the moment it does.

Glow Supporter

$25

No hardware. Backer-wall credit and all campaign updates.

Digital only
  • Digital World Pack
  • Backer Wall credit
  • All campaign updates

Digital delivery

Pledge $25

Early Bird

$209

1 LumenEars headband. Limited to the next 350 backers after Early Glow sells out.

350 available Jun 2027
  • LumenEars Headband
  • Early backer digital thank you
  • Name in credits

Ships to United States

Pledge $209

LumenEars

$239

1 LumenEars headband (standard).

Jun 2027
  • LumenEars Headband
  • Name in credits

Ships to United States

Pledge $239

Creator Edition

$289

1 headband plus every world pack.

Every world pack Jun 2027
  • LumenEars Headband
  • Name in credits
  • Exclusive animations

Ships to United States

Pledge $289

Duo Pack

$449

2 LumenEars headbands (save vs. buying two) plus a world pack for each.

2 headbands Jun 2027
  • 2× LumenEars Headband
  • 2× Name in credits

Ships to United States

Pledge $449

Workshop 5-Pack

$999

5 LumenEars headbands — for families, classrooms, teams, or creators.

5 headbands Jun 2027
  • 5× LumenEars Headband
  • Name in credits

Ships to United States

Pledge $999

Co-Creator

$2,500

5 headbands, a credit on the page, and a session to help design a brand-new world we build and ship to everyone.

Only 10 available Jun 2027
  • 5× LumenEars Headband
  • Name in credits
  • World design session with the team

Ships to United States

Pledge $2,500

Good to know

Optional add-ons are available on every hardware tier.

Hardware tiers ship to the United States at launch.

Every stretch goal we unlock is a free upgrade for all hardware backers.

Roadmap

Stretch goals & timeline

Every stretch goal is a free upgrade for all hardware backers.

Stretch goals

  • $40,000
    Funded

    First production run is go.

  • $60,000
    Bonus world

    3 new characters with animations.

  • $100,000
    Unlock the Studio

    Create your own characters.

  • $125,000
    Larger display option

    Unlock a larger display size option.

  • $150,000
    Community Platform

    Share your creations with everyone.

Timeline

  • Campaign close

    Lock tiers, open pledge manager.

  • +1–2 months

    Design freeze, comfort/fit pass.

  • +3–4 months

    Tooling, begin FCC/CE certification.

  • +5–6 months

    Engineering validation builds.

  • +7–9 months

    Mass production and QC.

  • ~+10 months

    Fulfillment begins.

About us

Meet the team

Conner Schnicker, founder and inventor of LumenEars.

Conner Schnicker

Founder & Inventor

Conner Schnicker is the Founder and Inventor of LumenEars, a new take on wearable technology that lets users display custom content and play interactive games directly on their ears. With a background in technology and AI development, Conner leads the AI development team at Right Click and has experience building websites and software.

In 2025, he began turning the idea for LumenEars into a real product, leading its development from the initial concept through design, engineering, software, and prototyping. A lifelong amusement park enthusiast, Conner has visited theme parks throughout Southern California more than 100 times, giving him a deep appreciation for the experiences, creativity, and excitement that make them memorable.

Conner is passionate about creating technology that feels as fun as it is innovative. With LumenEars currently patent pending, his goal is to turn an original idea into an entirely new interactive wearable experience.

  • Leads the AI development team at Right Click
  • Took LumenEars from concept to working prototype in 2025
  • Hands-on across design, engineering, software and prototyping
  • LumenEars is patent pending
Eesha Mehta, chief operating officer of LumenEars.

Eesha Mehta

Chief Operating Officer

Eesha Mehta is the COO of LumenEars, supporting the business side, marketing, operations, and launch strategy behind the company. A high school student with an early passion for business and entrepreneurship, Eesha brings hands-on experience from a marketing internship at an AI startup, where she gained exposure to the fast-paced process of building and growing an emerging technology company.

She joined LumenEars in the summer of 2026 and has since taken on a wide range of responsibilities, from developing marketing and social media strategies to overseeing operations, product decisions, and the company’s launch. An amusement park enthusiast herself, Eesha has visited Southern California theme parks roughly 30–50 times and understands the excitement and creativity surrounding immersive experiences.

At LumenEars, she brings a business-focused perspective, energy, and creativity to turn an innovative product into a brand and experience people can connect with.

  • Runs marketing, operations and launch strategy
  • Marketing internship at an AI startup
  • Joined LumenEars in summer 2026
  • Leads social media and brand direction
Not live yet

Be there on day one

The Kickstarter opens soon, and the launch tiers are the lowest LumenEars will ever be priced. Leave a number or an email and we'll send you the link the moment it goes live — that's the only reason we'll get in touch.

Join the waitlist
Questions

Risks, honesty, and the fine print

A LumenEars headband with two round, full-color screens, the full launch cast of 8 animated backgrounds and characters, the phone-browser controller, and every stretch goal unlocked during the campaign. Hardware tiers start at $189.

No. The controller runs in your phone's browser — nothing to install, no app store. You use it to switch worlds, start games and change settings.

Estimated delivery is June 2027, roughly 10 months after the campaign closes. Hardware reward tiers ship to the United States.

We've carried LumenEars from a bare circuit board to working, motion-reactive hardware — which means we've already met most of the hard problems. Here's an honest look at what's left and how we're handling it.

Certification. Wireless wearables need FCC/CE testing, which takes time and can require small board revisions. We've budgeted for a full test cycle plus one revision in both the schedule and the funding goal.

Tooling and fit. Turning our prototype housing into finalized production-ready designs is hard work. Part of this raise pays for proper tooling and a comfort/fit pass before mass production.

Battery safety. We use a protected LiPo cell and standard USB-C charging, and battery packs will be certified to the appropriate transport and safety standards before they ship.

Software polish. The engine works; the last mile is stability, tuning motion feel, and working on the party games side of the project. Firmware updates arrive over WiFi, so improvements reach your ears after delivery, too.

Fulfillment. We're planning realistic shipping windows based on the expected timeline to completion.

We used AI-assisted tools during marketing and development around the concept to give users a tangible product visual. Visuals generated — including product renders and character art — were created using AI tools, then selected and refined by our team. Actual animations are created manually, to take the concept and implement it in our current prototypes for testing.

The goal is to help people see the goal of our product, not to generate unrealistic expectations. We already have a physical prototype of the product with animations and games, and want to turn it into something everyone can love and enjoy.

Back the campaign

Pledging happens on Kickstarter

Early Glow is capped at 150 headbands and the low tiers go fast. Head to the campaign page to pick your tier and back the project.